Fake SoloQ
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How it works

The concept

Fake SoloQ generates random 5v5 matches between LEC pro players. You vote on who wins each lane, the overall game, and award MVP & ACE honors. Every vote updates each player's Elo rating using a chess-inspired system.

Elo weights

Not all votes are equal. Game outcome matters most, individual awards next, and lane matchups are a lighter signal.

Game winner
K=24 — strongest signal, the core of the rating
MVP
+8 bonus (teammates -2 each) — zero-sum redistribution
ACE
+4 bonus (teammates -1 each) — zero-sum redistribution
Lane win
K=12 — light touch on individual lane matchups

Elo bounds

Ratings are bounded between 400 and 3000. As a player approaches these limits, gains or losses gradually shrink (soft convergence in the last 200 points), preventing infinite inflation or deflation. Everyone starts at 1500.

MVP & ACE

MVP — Most Valuable Player. Awarded to someone on the winning team. Gives a +8 Elo bonus, redistributed from teammates (-2 each). Zero-sum: no Elo is created.

ACE — Best player on the losing team. Gets a +4 bonus, redistributed from teammates (-1 each). Being ACE is a good thing — it means you stood out.

Placement phase

During their first 30 matches, players are in placement mode — their K-factor is multiplied by 1.5×, so their rating moves faster to find its true level. After 30 matches, the standard K values apply for a more stable rating.

Elo history

A snapshot of each player's Elo is recorded every 10 matches, building a progression history over time. The trend arrows you see on the leaderboard show the direction of a player's most recent Elo change.

Fair matchmaking

Matches are generated randomly — each role (Top, Jungle, Mid, ADC, Support) gets one player per side from the pool. No player appears twice in the same match. The randomness means every vote counts equally regardless of team strength.